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Двухмерная космическая стратегия в реальном времени, ориентированная на совместное прохождение (поддерживается до восьми игроков одновременно). Из ключевых особенностей проекта – исполинский размах действия (вас ждут поистине масштабные сражения с участием десятков тысяч различных юнитов) и процедурный контент (кампании, карты генерируются движком буквально на лету). AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. Over 120 hours of content means there is always something new to discover. Whether you're a newbie or a genre veteran when it comes to RTS, you'll discover something startlingly new and fun when you and your friends start executing coordinated attacks with thousands of ships! Game features: • Cooperative RTS game (1-8 players) with numerous unique ship types. • Challenging AI in 26 styles, many with unique superweapons. • Insanely high unit counts: 30,000+ ships in most games. • Lengthy campaigns featuring 80+ simultaneous planetary battlefields. • Different Every Time: 16 billion procedural maps, each with specific units. • A focus on deep strategy that you don't get in most RTS games. What Makes AI War Unique? AI War is a 2D space RTS game, built using a 3D engine. You will often want to use this to zoom out and get a birds-eye view of the battlefield. Especially because the smaller ships move fast. This isn't your grandfather's molasses-filled space sim. The feel of gameplay is unlike any other RTS game out there; in addition to all the expected RTS activities, you also need to do a lot more advance planning and exploration. Also, our AI uses unique new methods to achieve some pretty impressive results. Campaigns Cooperative Campaigns: There are no traditional skirmish or scripted-campaign modes. Instead, 1-8 human players cooperate in one of the 16 billion procedurally-generated campaigns against two deadly AI forces that have taken over the galaxy. Your collective mission is to locate and destroy the enemy homeworlds before they destroy all of your team's homeworlds. Your team succeeds or fails as a group: no one is ever "out" early, with nothing to do. Multiple realtime battlefields: Each campaign is split into many battlefields -- the gravity wells of 80-120 planets. The galaxy map is always accessible by simply hitting the tab key, and is managed in realtime just like all your battlefields. Each individual battlefield is immense: if you don't zoom out, to scroll from one side of a single battlefield to the other would take over 9 minutes. Lengthy Games: Games are meant to be played with friends over an extended period of time, often 10-12 hours on even the smallest (80 planet) maps. Throughout the game technology levels are always changing, new ship types become available, certain locations evolve as key battlefields, and you must work to protect your flanks even as you press further out into the galaxy. Other Multiplayer Savegames: Unlike many other recent RTS games, AI War supports multiplayer savegames. Completely unique to this game is that it also supports hot-rejoining for players who are dropped due to connection issues, power loss, computer crashes, etc. Powerful Interface: The minimalist interface for the game nevertheless provides a number of extremely helpful buttons directly in your HUD. It's easy to find specific ships, to manage build queues (and even to set them in a repeating loop), and to see a myriad of statistics detailing the performance of yourself and your teammates (normally this information would be restricted to after win/loss in other games of this genre). Configurable Game Start Options: Hate mines, or ships with cloaking? Tired of EtherJets swooping into your planets, grabbing your ships with tractor beams, and carrying them off for destruction? It's simple to turn them off -- the AI players adjust their strategies automatically. Tired of facing orderly waves of ships? Try the "Schizophrenic" AI modifier. Alternatively, double or halve the number of incoming enemy waves with other AI modifiers. You can also adjust the combat style so that it is faster-paced (for advanced players) or regular speed (for new players, or those who like to micromanage ships in battle). System requirements: • Windows XP/Vista • DirectX 9c • .NET v3.5 SP1 • 1.6 GHz • 512 MB RAM Год:2009 Лекарство:есть Размер:90mb LetitBit DepositFiles TurboBit GetTheBit
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